Interface PlayerUpdate

interface PlayerUpdate {
    guildId: string;
    op: PLAYER_UPDATE;
    state: {
        connected: boolean;
        ping: number;
        position: number;
        time: number;
    };
}

Properties

Properties

guildId: string
state: {
    connected: boolean;
    ping: number;
    position: number;
    time: number;
}