Shoukaku
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    Class Shoukaku

    Main Shoukaku class

    Hierarchy (View Summary)

    Index

    Constructors

    • Parameters

      • connector: Connector

        A Discord library connector

      • nodes: NodeOption[]

        An array that conforms to the NodeOption type that specifies nodes to connect to

      • options: ShoukakuOptions = {}

        Options to pass to create this Shoukaku instance

        • OptionalmoveOnDisconnect?: boolean

          Whether to move players to a different Lavalink node when a node disconnects

        • OptionalnodeResolver?: (nodes: Map<string, Node>, connection?: Connection) => Node | undefined

          Node Resolver to use if you want to customize it

        • OptionalreconnectInterval?: number

          Timeout before trying to reconnect

        • OptionalreconnectTries?: number

          Number of times to try and reconnect to Lavalink before giving up

        • OptionalrestTimeout?: number

          Time to wait for a response from the Lavalink REST API before giving up

        • Optionalresume?: boolean

          Whether to resume a connection on disconnect to Lavalink (Server Side) (Note: DOES NOT RESUME WHEN THE LAVALINK SERVER DIES)

        • OptionalresumeByLibrary?: boolean

          Whether to resume the players by doing it in the library side (Client Side) (Note: TRIES TO RESUME REGARDLESS OF WHAT HAPPENED ON A LAVALINK SERVER)

        • OptionalresumeTimeout?: number

          Time to wait before lavalink starts to destroy the players of the disconnected client

        • Optionalstructures?: Structures

          Custom structures for shoukaku to use

        • OptionaluserAgent?: string

          User Agent to use when making requests to Lavalink

        • OptionalvoiceConnectionTimeout?: number

          Timeout before abort connection

      Returns Shoukaku

    Properties

    connections: Map<string, Connection>

    Voice connections being handled

    connector: Connector

    Discord library connector

    id: string | null

    Shoukaku instance identifier

    nodes: Map<string, Node>

    Connected Lavalink nodes

    options: Required<ShoukakuOptions>

    Shoukaku options

    players: Map<string, Player>

    Players being handled

    Methods

    • The Symbol.for('nodejs.rejection') method is called in case a promise rejection happens when emitting an event and captureRejections is enabled on the emitter. It is possible to use events.captureRejectionSymbol in place of Symbol.for('nodejs.rejection').

      import { EventEmitter, captureRejectionSymbol } from 'node:events';

      class MyClass extends EventEmitter {
      constructor() {
      super({ captureRejections: true });
      }

      [captureRejectionSymbol](err, event, ...args) {
      console.log('rejection happened for', event, 'with', err, ...args);
      this.destroy(err);
      }

      destroy(err) {
      // Tear the resource down here.
      }
      }

      Parameters

      • error: Error
      • event: string | symbol
      • ...args: any[]

      Returns void

      v13.4.0, v12.16.0

    • Alias for emitter.on(eventName, listener).

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • Add a Lavalink node to the pool of available nodes

      Parameters

      • options: NodeOption
        • auth: string

          Credentials to access Lavalink

        • Optionalgroup?: string

          Name of the Lavalink node group

        • name: string

          Name of the Lavalink node

        • Optionalsecure?: boolean

          Whether to use secure protocols or not

        • url: string

          Lavalink node host and port without any prefix

      Returns void

    • Synchronously calls each of the listeners registered for the event named eventName, in the order they were registered, passing the supplied arguments to each.

      Returns true if the event had listeners, false otherwise.

      import { EventEmitter } from 'node:events';
      const myEmitter = new EventEmitter();

      // First listener
      myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
      });
      // Second listener
      myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
      });
      // Third listener
      myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
      });

      console.log(myEmitter.listeners('event'));

      myEmitter.emit('event', 1, 2, 3, 4, 5);

      // Prints:
      // [
      // [Function: firstListener],
      // [Function: secondListener],
      // [Function: thirdListener]
      // ]
      // Helloooo! first listener
      // event with parameters 1, 2 in second listener
      // event with parameters 1, 2, 3, 4, 5 in third listener

      Type Parameters

      • K extends symbol | (keyof ShoukakuEvents)

      Parameters

      Returns boolean

      v0.1.26

    • Returns an array listing the events for which the emitter has registered listeners.

      import { EventEmitter } from 'node:events';

      const myEE = new EventEmitter();
      myEE.on('foo', () => {});
      myEE.on('bar', () => {});

      const sym = Symbol('symbol');
      myEE.on(sym, () => {});

      console.log(myEE.eventNames());
      // Prints: [ 'foo', 'bar', Symbol(symbol) ]

      Returns (string | symbol)[]

      v6.0.0

    • Gets an ideal node based on the nodeResolver you provided

      Parameters

      • Optionalconnection: Connection

        Optional connection class for ideal node selection, if you use it

      Returns Node | undefined

      An ideal node for you to do things with

    • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to events.defaultMaxListeners.

      Returns number

      v1.0.0

    • Leaves a voice channel

      Parameters

      • guildId: string

        The id of the guild you want to delete

      Returns Promise<void>

      The destroyed / disconnected player or undefined if none

    • Returns the number of listeners listening for the event named eventName. If listener is provided, it will return how many times the listener is found in the list of the listeners of the event.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event being listened for

      • Optionallistener: (...args: any[]) => void

        The event handler function

      Returns number

      v3.2.0

    • Returns a copy of the array of listeners for the event named eventName.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });
      console.log(util.inspect(server.listeners('connection')));
      // Prints: [ [Function] ]

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

      Returns ((...args: any[]) => void)[]

      v0.1.26

    • Alias for emitter.removeListener().

      Type Parameters

      • K extends symbol | (keyof ShoukakuEvents)

      Parameters

      Returns this

      v10.0.0

    • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.on('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.on('foo', () => console.log('a'));
      myEE.prependListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Type Parameters

      • K extends symbol | (keyof ShoukakuEvents)

      Parameters

      • eventName: K

        The name of the event.

      • listener: (...args: ShoukakuEvents[Extract<K, string>]) => void

        The callback function

      Returns this

      v0.1.101

    • Adds a one-time listener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

      server.once('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      By default, event listeners are invoked in the order they are added. The emitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

      import { EventEmitter } from 'node:events';
      const myEE = new EventEmitter();
      myEE.once('foo', () => console.log('a'));
      myEE.prependOnceListener('foo', () => console.log('b'));
      myEE.emit('foo');
      // Prints:
      // b
      // a

      Type Parameters

      • K extends symbol | (keyof ShoukakuEvents)

      Parameters

      • eventName: K

        The name of the event.

      • listener: (...args: ShoukakuEvents[Extract<K, string>]) => void

        The callback function

      Returns this

      v0.3.0

    • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventName and listener will result in the listener being added, and called, multiple times.

      server.prependListener('connection', (stream) => {
      console.log('someone connected!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v6.0.0

    • Adds a one-time listener function for the event named eventName to the beginning of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

      server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
      });

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

        The name of the event.

      • listener: (...args: any[]) => void

        The callback function

      Returns this

      v6.0.0

    • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

      import { EventEmitter } from 'node:events';
      const emitter = new EventEmitter();
      emitter.once('log', () => console.log('log once'));

      // Returns a new Array with a function `onceWrapper` which has a property
      // `listener` which contains the original listener bound above
      const listeners = emitter.rawListeners('log');
      const logFnWrapper = listeners[0];

      // Logs "log once" to the console and does not unbind the `once` event
      logFnWrapper.listener();

      // Logs "log once" to the console and removes the listener
      logFnWrapper();

      emitter.on('log', () => console.log('log persistently'));
      // Will return a new Array with a single function bound by `.on()` above
      const newListeners = emitter.rawListeners('log');

      // Logs "log persistently" twice
      newListeners[0]();
      emitter.emit('log');

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol

      Returns ((...args: any[]) => void)[]

      v9.4.0

    • Removes all listeners, or those of the specified eventName.

      It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • OptionaleventName: string | symbol

      Returns this

      v0.1.26

    • Removes the specified listener from the listener array for the event named eventName.

      const callback = (stream) => {
      console.log('someone connected!');
      };
      server.on('connection', callback);
      // ...
      server.removeListener('connection', callback);

      removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

      Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any removeListener() or removeAllListeners() calls after emitting and before the last listener finishes execution will not remove them from emit() in progress. Subsequent events behave as expected.

      import { EventEmitter } from 'node:events';
      class MyEmitter extends EventEmitter {}
      const myEmitter = new MyEmitter();

      const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
      };

      const callbackB = () => {
      console.log('B');
      };

      myEmitter.on('event', callbackA);

      myEmitter.on('event', callbackB);

      // callbackA removes listener callbackB but it will still be called.
      // Internal listener array at time of emit [callbackA, callbackB]
      myEmitter.emit('event');
      // Prints:
      // A
      // B

      // callbackB is now removed.
      // Internal listener array [callbackA]
      myEmitter.emit('event');
      // Prints:
      // A

      Because listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

      When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping') listener is removed:

      import { EventEmitter } from 'node:events';
      const ee = new EventEmitter();

      function pong() {
      console.log('pong');
      }

      ee.on('ping', pong);
      ee.once('ping', pong);
      ee.removeListener('ping', pong);

      ee.emit('ping');
      ee.emit('ping');

      Returns a reference to the EventEmitter, so that calls can be chained.

      Type Parameters

      • E extends string | symbol

      Parameters

      • eventName: string | symbol
      • listener: (...args: any[]) => void

      Returns this

      v0.1.26

    • Remove a Lavalink node from the pool of available nodes

      Parameters

      • name: string

        Name of the node

      • reason: string = 'Remove node executed'

        Reason of removing the node

      Returns void

    • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set to Infinity (or 0) to indicate an unlimited number of listeners.

      Returns a reference to the EventEmitter, so that calls can be chained.

      Parameters

      • n: number

      Returns this

      v0.3.5